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Game Changer · Card Advantage

Seedborn Muse

GreenCreature — Spirit{3}{G}{G} Buy on TCGplayer

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Is Seedborn Muse a Game Changer?

Yes. Seedborn Muse is on the official Wizards of the Coast Commander Game Changers list. Untaps all your permanents on every other player's turn — four turns' worth of mana per cycle.

Why is Seedborn Muse a Game Changer?

Seedborn Muse untaps all your permanents during every other player's untap step, which in a four-player game means you effectively take four turns' worth of mana per rotation. Every activated ability, every instant, every land is available on all four turns instead of one. It converts a normal board into an engine that acts constantly while everyone else acts once. Five mana is the only brake, and green ramps past that easily — which is why it has been an immediate removal magnet for as long as the format has existed.

What bracket can I play Seedborn Muse in?

  • Bracket 1 & 2 — not allowed. A single copy of Seedborn Muse puts your deck above Core.
  • Bracket 3 (Upgraded) — allowed, and it counts as one of your three permitted Game Changers.
  • Bracket 4 & 5 — no limit, so it costs you nothing here.

This applies whether Seedborn Muse is in your 99 or in the command zone. Not sure how many you are running in total? Run your decklist through the analyzer — it flags every Game Changer it finds and shows the resulting bracket.

One of 53 Game Changers · list last updated by Wizards on 9 February 2026