Game Changer · Stax / Lock
Braids, Cabal Minion
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Is Braids, Cabal Minion a Game Changer?
Yes. Braids, Cabal Minion is on the official Wizards of the Coast Commander Game Changers list. Forces every opponent to sacrifice a permanent every turn — three sacrifices per round to your one.
Why is Braids, Cabal Minion a Game Changer?
What bracket can I play Braids, Cabal Minion in?
- Bracket 1 & 2 — not allowed. A single copy of Braids, Cabal Minion puts your deck above Core.
- Bracket 3 (Upgraded) — allowed, and it counts as one of your three permitted Game Changers.
- Bracket 4 & 5 — no limit, so it costs you nothing here.
This applies whether Braids, Cabal Minion is in your 99 or in the command zone. Not sure how many you are running in total? Run your decklist through the analyzer — it flags every Game Changer it finds and shows the resulting bracket.
Other Stax / Lock Game Changers
Aura Shards
Turns every creature you play into unconditional artifact and enchantment removal, permanently.
Drannith Magistrate
Stops opponents casting from anywhere but hand — including their commanders.
Glacial Chasm
Prevents all damage dealt to you, indefinitely, from a land slot.
Grand Arbiter Augustin IV
Your spells cost less, everyone else's cost more — a tax that compounds every turn.
One of 53 Game Changers · list last updated by Wizards on 9 February 2026