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Game Changer · Tutor

Intuition

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Is Intuition a Game Changer?

Yes. Intuition is on the official Wizards of the Coast Commander Game Changers list. Finds three cards; an opponent gives you one and bins two — which is often the point.

Why is Intuition a Game Changer?

Intuition asks for three cards and lets an opponent choose which one you keep, with the other two going to the graveyard. In any deck with reanimation or recursion, that is not a drawback but the plan: naming three copies of an effect, or three targets you are happy to reanimate, makes the opponent's choice meaningless. It is a three-mana instant that both tutors and fills a graveyard, and the decks playing it are built specifically to make its downside vanish.

What bracket can I play Intuition in?

  • Bracket 1 & 2 — not allowed. A single copy of Intuition puts your deck above Core.
  • Bracket 3 (Upgraded) — allowed, and it counts as one of your three permitted Game Changers.
  • Bracket 4 & 5 — no limit, so it costs you nothing here.

This applies whether Intuition is in your 99 or in the command zone. Not sure how many you are running in total? Run your decklist through the analyzer — it flags every Game Changer it finds and shows the resulting bracket.

One of 53 Game Changers · list last updated by Wizards on 9 February 2026