Throne of Eldraine Brawl
Oct 2019
Four 60-card Brawl preconstructed decks launching alongside Throne of Eldraine — singleton Standard-legal decks designed for the Brawl format, featuring Eldraine's legendary commanders.
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Throne of Eldraine Brawl Precon Decks — click to analyze
Brawl Comes to Eldraine
The Throne of Eldraine Brawl Decks represented Wizards of the Coast's second attempt to make Brawl — a 60-card singleton Commander variant using only Standard-legal cards — a commercially supported format. Four preconstructed Brawl decks launched alongside Throne of Eldraine, each featuring a legendary creature commander drawn from Eldraine's fairy-tale aesthetic.
Unlike Commander decks, these Brawl precons were 60-card singleton decks legal in the Standard format, making them an accessible entry point for Standard players curious about singleton formats. Many of the commanders — Korvold, Alela, Chulane, and Syr Gwyn — quickly became dominant Commander staples in their full 100-card form, demonstrating that Brawl precon commanders could translate seamlessly to the larger format.
Faerie Schemes — The Artifact-Enchantment Faerie Factory
Alela, Artful Provocateur creates a 1/1 flying Faerie token whenever you cast an artifact or enchantment spell, turning every noncreature permanent into a free token. The Esper deck pairs this token generation with a high density of low-cost artifacts and enchantments, enabling turns where three or four Faerie tokens enter the battlefield from a single turn's worth of spells.
The deck's power comes from Alela's passive nature — unlike commanders who must attack or be activated to generate value, Alela rewards every spell you cast regardless of timing or combat step. The Faerie tokens inherit Alela's lifelink bonus from attacking fliers, creating both a life buffer and a growing aerial threat from the same commander ability.
Savage Hunter — Sacrifice Into Korvold's Hunger
Korvold, Fae-Cursed King draws a card and grows by one +1/+1 counter whenever you sacrifice any permanent — not just creatures, but lands, artifacts, enchantments, and tokens as well. The Jund deck floods the board with food tokens, treasure tokens, and expendable creatures before sacrificing them all to fuel Korvold's exponential growth and card draw.
Korvold games typically follow a predictable arc: generate a critical mass of sacrifice fodder, deploy Korvold, sacrifice everything in a single turn to draw an enormous number of cards and create a massively oversized flying dragon. The combination of flying, haste, and ever-increasing power makes Korvold uniquely threatening the moment he hits the battlefield, making opponent interaction time-critical.
Wild Bounty — Chulane's Eternal Growth
Chulane, Teller of Tales draws a card and allows you to put a land from hand directly into play whenever you cast a creature spell. In Commander, this transforms every creature into a cantrip and a land drop, enabling exponential mana acceleration and card advantage from the same trigger. The Bant deck abuses Chulane with bounce spells that return your own creatures to hand for replay, creating chains of triggered draws and land drops.
Chulane's power in Commander (100-card singleton) is widely recognized — the commander was actually banned in Brawl shortly after release due to being too dominant in that 60-card context. In Commander, the deck uses bounce-and-replay loops with creatures that have powerful ETB abilities to generate overwhelming value, making Chulane one of the most consistent value engines from any precon set.
Knights' Charge — The Free Equipment Cavalry
Syr Gwyn, Hero of Ashvale allows Knights you control to equip Equipment for free, and draws a card whenever an equipped creature deals combat damage. The Mardu deck is a full Knight tribal build with a comprehensive Equipment package, enabling turns where you freely redistribute gear across the entire cavalry before swinging for massive damage and drawing multiple cards from successful attacks.
The free equip ability fundamentally changes how Equipment works in Commander. Normally, the mana cost of equipping limits how quickly you can arm your creatures, but Syr Gwyn removes that restriction entirely. The deck can spend its entire mana base on new Equipment cards rather than activation costs, then immediately deploy all of it across the knight army for a devastating armed assault that draws cards on each successful hit.