Bloomburrow
Aug 2024
A world where anthropomorphic animals live in cozy villages, form family bonds, and fight fearsome calamity beasts — perfect for creature-based Commander strategies.
Buy Bloomburrow precons on TCGplayerWe may earn a commission from purchases made through this link.
Bloomburrow Precon Decks — click to analyze
A World of Animals and Wonder
Bloomburrow is one of Magic's most visually distinctive and mechanically delightful settings — a plane where anthropomorphic animals have built civilizations, formed societies, and developed magic traditions entirely without human involvement. Think Wind in the Willows meets a fantasy epic, or Redwall as a Commander set. The plane's warm, storybook aesthetic masks serious stakes: Bloomburrow is threatened by Calamity Beasts, ancient destructive forces that test the resolve of its animal civilizations.
The Commander precons for Bloomburrow focus on the social dynamics of the plane's animal families, with mechanics built around family bonds, creature type synergies, and the power that comes from building a tight-knit community. Each deck reflects a different animal society's approach to power and community.
Family Matters — The Valley's Voice
Zinnia, Valley's Voice, leads a deck that embodies Bloomburrow's central theme: the magical bonds between family members. Family Matters is a Naya (white/red/green) token strategy that creates powerful synergies between creatures of the same species. When Zinnia's songbird magic touches the animal families of the valley, it amplifies their natural bonds into something approaching supernatural power.
The deck rewards diverse token generation and finding ways to trigger family synergies repeatedly within a single turn. Unlike many token strategies that simply create masses of identical tokens, Family Matters encourages building a varied roster of different creature types, then finding ways for those different families to support each other.
Players who enjoy creature-based strategies with intricate synergy webs will find Family Matters deeply satisfying. The deck's power grows naturally as the game develops — by mid-game, you've typically built the right combination of family members that makes each new arrival exponentially valuable.
Animated Army — The Bard's Living Creations
Bello, Bard of the Brambles, takes a more unusual approach to Bloomburrow's themes. Rather than drawing on living creatures' family bonds, Bello's bardic magic animates inanimate objects — toys, household items, discarded things — and turns them into a Mardu (white/black/red) army. This is the set's artifact-matters precon, but refracted through Bloomburrow's whimsical lens.
The Animated Army deck creates artifact tokens and creature tokens in parallel, building synergies between both types. Bello's Mardu combination provides aggressive offensive capabilities in red, removal flexibility in black, and protective effects in white, creating an army that can handle diverse opposition while maintaining its animated assault.
This is the Bloomburrow precon for players who enjoy artifact strategies but want a deck with more personality than a typical artifact deck provides. The image of a badger bard commanding an army of animated wooden toys is delightful, and the deck plays as entertainingly as it looks.
Squirreled Away — The Rootbloom's Secret Hoard
Hazel of the Rootbloom represents Bloomburrow's squirrel civilization — the hoarders, the planners, the creatures who know that winter always comes and that preparation is its own form of magic. Squirreled Away is a Selesnya (green/white) deck about accumulating resources before deploying them in one overwhelming burst of prepared power.
The deck generates Food tokens as a secondary resource and uses creature type synergies to build increasingly powerful board states over time. Unlike aggressive decks that try to win early, Squirreled Away is content to set up, hoard advantages, and then release them in a decisive late-game sequence. The squirrel's philosophy of patient preparation translates directly into gameplay.
For players who enjoy ramp-and-overwhelm strategies, Squirreled Away offers a distinctly flavorful version of that archetype. The deck feels different to play than typical green midrange — there's a building tension as your hoard accumulates, followed by the satisfying release of deploying all your saved resources at once.
Peace Offering — Diplomacy Over Destruction
Ms. Bumbleflower — a portly, cheerful toad diplomat — represents Bloomburrow's most diplomatic civilization in Commander's most political deck. Peace Offering is a Bant (white/blue/green) strategy that builds alliances, offers gifts to other players, and exploits the political goodwill those gifts generate. Commander is, at its heart, a social game, and Peace Offering leans into that social dimension more than almost any other precon.
The deck creates gifts for opponents — cards, tokens, resources — then benefits from that generosity in ways that ultimately make Ms. Bumbleflower the player best positioned to win. The deck's political tools can redirect attacks, create temporary alliances, and build the kind of goodwill that keeps other players from targeting you until it's too late.
Peace Offering is the perfect precon for players who enjoy Commander's social dimension and the negotiations that happen outside of game mechanics. The deck requires reading your table, making smart diplomatic choices, and knowing when to shift from peacemaking to decisive action.