Since the Turn Clock launched, you've answered "does this match your games?" more than 700 times. Two pieces of feedback stood out: drain effects didn't seem to count, and some commanders do far more than the clock gave them credit for, with Kaalia of the Vast the clearest case. We went through the decks behind those answers card by card, and both were right in places.
What changed
- Aristocrats drain for every death. Zulaport Cutthroat, Blood Artist, Cruel Celebrant and every other card worded "Whenever this creature or another creature you control dies" now drain once for each creature that dies, the way Bastion of Remembrance already did. Before, that wording was read as a drain once a turn. Teysa Karlov and Drivnod make each of those triggers happen twice.
- Life gain counts. The clock now keeps track of the life you gain: lifelink attackers, Soul Warden and the other "whenever a creature enters, you gain life" cards, drains that gain life, and Oloro's upkeep. Sanguine Bond, Vito and Enduring Tenacity turn that life into life loss for an opponent, and cards like Marauding Blight-Priest drain the table once per gain. As the official rulings say, every lifelink creature that deals combat damage is its own gain.
- Kaalia attacks with friends. When Kaalia of the Vast attacks, the best Angel, Demon or Dragon in your hand joins the attack for free. The clock reads this from the card's wording, not its name, so every card that puts creatures from your hand onto the battlefield counts: Ilharg and The Ur-Dragon when they attack, Goblin Lackey when it connects, Sneak Attack, Elvish Piper and Quicksilver Amulet when you activate them (Sneak Attack's creature attacks with haste and is sacrificed at the end of the turn), and Ghalta, Tooth and Nail and Through the Breach when they resolve.
- More triggers per creature. "Whenever Ayara or another black creature you control enters" now drains for every creature that enters, and Yarok and Elesh Norn, Mother of Machines double enter triggers like Panharmonicon.
- Expensive abilities wait their turn. Bolas's Citadel no longer drains everyone for 10 the moment it's cast: it wins once you have ten nonland permanents to sacrifice and 10 life finishes the table. Lathril drains for 10 once you have ten Elves to tap, not before.
What it means for your deck
Most decks don't move. Of the 673 decks behind your answers, 33 move, by one turn or two. Kaalia decks clear the table a turn or two sooner, and decks built around aristocrats, Sanguine Bond or lifelink drains a turn sooner when those cards show up in time. A few decks that leaned on Bolas's Citadel or Lathril's ability are a turn slower, because those abilities now need what their cost asks for.
Keep the answers coming: the question under the clock is how we found these, and it's how we'll find the next ones. A deck you saved before today keeps its old number until you analyse it again.