Double-Faced Lands, Bounce Lands, Selvala and Deck Builder Fixes

The mana analysis now plays double-faced spells as lands, the Turn Clock knows a bounce land can't be your first land and reads Selvala's mana and cards, and the deck builder gets a Commander-legal check and a round of fixes from your reports.

Every change in this update started as a report from one of you. Thank you for sending them in.

Double-faced lands count as lands

A modal double-faced card with a land on the back, like Shatterskull Smashing or Malakir Rebirth, can be played as that land. The mana analysis never did: it treated them as spells only. Now they count as lands when an opening hand is judged, and they're played as their land when there's no other land in hand. The analysis shows them next to your land count, for example "33 lands + 3 double-faced".

On the 835 public decks that run one, openers with two or more lands went up in 341 decks and the on-curve cast rate rose in 247.

Two related fixes:

  • A card that only transforms into a land, like Treasure Map or the Ojer gods, is a spell. The mana analysis counted it as a land before.
  • The ramp breakdown no longer counts the land side as ramp. Spikefield Hazard was listed as fast mana.

Turn Clock: lands that ask for another land

Some lands only stay if you give something up:

  • Bounce lands like Simic Growth Chamber return a land to your hand.
  • Lake of the Dead sacrifices a Swamp.
  • Rupture Spire needs a mana to stay.

The Turn Clock played them like any land, even on turn 1, when a bounce land returns itself and Lake of the Dead goes to the graveyard. Now it only plays them when they can stay, and pays the cost: the land a bounce land returns comes back as a later land drop. On our test decks the difference is small, at most a turn, because few decks run these lands.

Turn Clock: Selvala's parley

Selvala, Explorer Returned taps to have every player reveal the top card of their library, adds {G} for each card that isn't a land, and then everyone draws. The Turn Clock didn't read that mana at all, and counted her card as half a card a turn. Now each turn it turns over a card for you and each of your three opponents, and you get a green mana for every one that isn't a land. We can't see your opponents' decks, so their cards count as nonland as often as yours do. You also draw a card every turn she's out.

On the expensive average Selvala list from EDHREC, the whole table now goes down a turn sooner, on turn 8 instead of 9. The rest of our test decks didn't move. Selvala decks that win faster than that usually do it with a combo, and the Turn Clock only counts combos Commander Spellbook knows for your list.

Deck builder

  • Commander-legal check. A round mark next to the bracket: a green check when the deck is legal, or an amber warning that lists what's wrong. It now also catches banned cards and cards that aren't legal in Commander.
  • Bracket chooser. It stays open until you pick a bracket. It used to close while you moved to the buttons.
  • Importing with a commander. A commander typed in the Commander field stays the commander when the pasted list leaves it out. The list's first card used to take its place.
  • Your own decks open in the builder. Use "View as public deck" in the deck menu to see the page everyone else sees.
  • My Decks is in the Decks menu.
  • Card search finds cards Scryfall files under extras, like Sol, Advocate Eternal.
  • Bigger cards. The starting hand and the card details are larger, and Phyrexian and hybrid mana symbols now show properly.
  • Links inside an analysis (Pro, How We Score, a builder's profile) now close the analysis and take you there, instead of opening the page behind it.

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